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Moebius Library: The World of Edena
SPQR: A History of Ancient Rome
Beyond Critique: Contemporary Art in Theory, Practice, and Instruction
Edited by Pamela Fraser and Roger Rothman
Dead Feminists: Historic Heroines in Living Color
Chandler O’Leary & Jessica Spring
History of a Shiver: The Sublime Impudence of Modernism
Institutional Time: A Critique of Studio Art Education
Alexandro Jodorowsky and Moebius
A History of the World in 100 Objects
Category Archives: culture
By John Lewis, Andrew Aydin, and Nate Powell (2016)
Discover the inside story of the Civil Rights Movement through the eyes of one of its most iconic figures, Congressman John Lewis. March is the award-winning, #1 bestselling graphic novel trilogy recounting his life in the movement, co-written with Andrew Aydin and drawn by Nate Powell. Congressman John Lewis was a leader in the American Civil Rights Movement. He was chairman of the Student Nonviolent Coordinating Committee (SNCC) and played a key role in the struggle to end segregation. Despite more than 40 arrests, physical attacks, and serious injuries, John Lewis remained a devoted advocate of the philosophy of nonviolence. He is co-author of the first comics work to ever win the National Book Award, the #1 New York Times bestselling graphic novel memoir trilogy March, written with Andrew Aydin and illustrated by Nate Powell. He is also the recipient of numerous awards from national and international institutions including the Lincoln Medal, the John F. Kennedy “Profile in Courage” Lifetime Achievement Award, and the NAACP Spingarn Medal, among many others. He lives in Atlanta, GA.
Edited by Lauren Cornell and Ed Halter (2015)
Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium – with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely chronological series of formative arguments, developments, and happenings, Mass Effect provides an essential guide to understanding the dynamic and ongoing relationship between art and new technologies.
By Jed Rasula (2015)
In Destruction Was My Beatrice, modernist scholar Jed Rasula presents the first narrative history of Dada, showing how this little-understood artistic phenomenon laid the foundation for culture as we know it today. Although the venue where Dada was born closed after only four months and its acolytes scattered, the idea of Dada quickly spread to New York, where it influenced artists like Marcel Duchamp and Man Ray; to Berlin, where it inspired painters George Grosz and Hannah Höch; and to Paris, where it dethroned previous avant-garde movements like Fauvism and Cubism while inspiring early Surrealists like André Breton, Louis Aragon, and Paul Éluard. The long tail of Dadaism, Rasula shows, can be traced even further, to artists as diverse as William S. Burroughs, Robert Rauschenberg, Marshall McLuhan, the Beatles, Monty Python, David Byrne, and Jean-Michel Basquiat, all of whom—along with untold others—owe a debt to the bizarre wartime escapades of the Dada vanguard.A globe-spanning narrative that resurrects some of the 20th century’s most influential artistic figures, Destruction Was My Beatrice describes how Dada burst upon the world in the midst of total war—and how the effects of this explosion are still reverberating today.
By Oliver Sacks (2013)
To many people, hallucinations imply madness, but in fact they are a common part of the human experience. These sensory distortions range from the shimmering zigzags of a visual migraine to powerful visions brought on by fever, injuries, drugs, sensory deprivation, exhaustion, or even grief. Hallucinations doubtless lie behind many mythological traditions, literary inventions, and religious epiphanies. Drawing on his own experiences, a wealth of clinical cases from among his patients, and famous historical examples ranging from Dostoevsky to Lewis Carroll, the legendary neurologist Oliver Sacks investigates the mystery of these sensory deceptions: what they say about the working of our brains, how they have influenced our folklore and culture, and why the potential for hallucination is present in us all.
By John Man (2009)
In 1450, all Europe’s books were handcopied and amounted to only a few thousand. By 1500, they were printed and numbered in their millions. The invention of Johann Gutenberg had caused a revolution: printing by movable type. Born in 1400 in Mainz, Germany, Gutenberg struggled against a background of plague and religious upheaval to bring his remarkable invention to light. His story is full of paradoxes: his ambition was to reunite all Christendom, but his invention shattered it; he aimed to make a fortune, but was cruelly denied the fruits of his life’s work. Yet history remembers him as a visionary; his discovery marks the beginning of the modern world.
By Pamela Lee (2004)
Despite its pervasiveness, the subject of time and 1960s art has gone largely unexamined in historical accounts of the period. Chronophobia is the first critical attempt to define this obsession and analyze it in relation to art and technology.Lee discusses the chronophobia of art relative to the emergence of the Information Age in postwar culture. The accompanying rapid technological transformations, including the advent of computers and automation processes, produced for many an acute sense of historical unknowing; the seemingly accelerated pace of life began to outstrip any attempts to make sense of the present. Lee sees the attitude of 1960s art to time as a historical prelude to our current fixation on time and speed within digital culture.
By Steven Johnson (2011)
How do we generate the groundbreaking ideas that push forward our lives, our society, our culture? Steven Johnson’s answers are revelatory as he identifies the seven key patterns behind genuine innovation, and traces them across time and disciplines. From Darwin and Freud to the halls of Google and Apple, Johnson investigates the innovation hubs throughout modern time and pulls out applicable approaches and commonalities that seem to appear at moments of originality. What he finds gives us both an important new understanding of the roots of innovation and a set of useful strategies for cultivating our own creative breakthroughs.
Broken Screen is comprised of informal conversations between artist Doug Aitken and a roster of 26 carefully chosen artists, filmmakers, designers, and architects. Part guidebook and part manifesto, the book takes a fresh look at what it’s like to create work in a world that has become increasingly fragmentary. Through casual and direct discussions Broken Screen offers a detailed navigation through the ideas behind the important yet under-documented visual language of nonlinear narratives, split screens, and fragmentary visual planes that define the most progressive moving images today.
By Gene Youngblood (1970)
Author Gene Youngblood argues that a new, expanded cinema is required for a new consciousness. He describes various types of filmmaking utilising new technology, including film special effects, computer art, video art, multi-media environments and holography. Forward by R. Buckminster Fuller. Also available for download at http://www.vasulka.org/Kitchen/PDF_ExpandedCinema/ExpandedCinema.html
By Wendy Steiner (2010)
In this bold view of contemporary culture, Wendy Steiner shows us the very meaning of the arts in the process of transformation. Her story begins at the turn of the last century, as the arts abandoned the representation of the world for a heady embrace of the abstract, the surreal, and the self-referential. Today though, this “separate sphere of the aesthetic” is indistinguishable from normal life. Media and images overwhelm us: we gingerly negotiate a real-virtual divide that we suspect no longer exists, craving contact with what J. M. Coetzee has called “the real real thing.” As the World Wide Web renders the lower-case world in ever-higher definition, the reality-based genres of memoir and documentary are displacing fiction, and novels and films are depicting the contemporary condition through model-protagonists who are half-human, half-image. Steiner shows the arts searching out a new ethical potential through this figure: by stressing the independent existence of the model, they welcome in the audience in all its unpredictability, redefining aesthetic experience as a real-world interaction with the promise of empathy, reciprocity, and egalitarian connection.